Comment on Metropolis 1998 lets you design every building in an isometric, pixel-art city

Metropolis 1998 lets you design every building in an isometric, pixel-art city

Enlarge / There is something so wonderfully obscene about having a town with hundreds of people living their lives, running into conflict, hoping for better, and your omnipotent self is stuck on which bookcase best fits this living room corner. (credit: YesBox) Naming a game must be incredibly hard. How many more Dark Fallen Journeys and Noun: Verb of the Noun games can fit into the market?

 

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