Whether you began playing Sid Meier’s original vision for Civilization back in MS-DOS days, or waiting for it to load for for an age itself on an Atari ST or Commodore Amiga, its mission was simple: Let the player recreate the history of the world in a computer game while somehow making it fun. That was way back in 1991 and now, nearly 35 years later, Civ is finally in a position to make a key change to the way the entire series has played out with the introduction of Ages. From the beginning of every new Civ game, we have had to choose a Civilization that would carry us throughout time.

 

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