Tabletop board games and video games typically offer ways to reduce their difficulty. But getting and keeping a group together for a semi-regular game night or impromptu session across different schedules and experience levels? That can be fiendishly hard. That, more than anything, is what Sunderfolk wants to make easier. At its core, it’s a turn-based tactical RPG with well-worn hero classes and mechanics familiar to fans of crunchy tabletop games and CRPGs.