GDC 2010: Lead gameplay designer Christina Norman talks about amping up the intensity with heavier emphasis on real-time combat in BioWare's sci-fi RPG.
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Sat, 03/13/2010 - 6:06am
GDC 2010: Lead gameplay designer Christina Norman talks about amping up the intensity with heavier emphasis on real-time combat in BioWare's sci-fi RPG.