Comment on Finally figured out gravitational lensing in Maya after a long time of trials and brain stress to replicate the worm hole in Int

Finally figured out gravitational lensing in Maya after a long time of trials and brain stress to replicate the worm hole in Int

After watching interstellar I set out to try and recreate the wormhole and/ or the black hole in Maya. Now in the movie they used complex equations and whatnot to achieve the effect. However, being that I don't have the know how of how to get and implement that information into software, I decided that there had to be an alternate way.

 

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