Roleplayers traditionally view their hobby as one divorced from "the real world", a second life lived in imaginary worlds, with little regard for societal issues outside the game. A few issues, however, have special relevance (and history) within roleplaying, requiring gamers to deal with the issues as gamers.
Advocacy
Sites and Resources trying to get Roleplaying general accepted by the Society.
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Crime
There are no crimes specifically targeting roleplayers; the crime issue faced by gamers is the public perception that roleplaying encourages criminal behavior in gamers.
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Religion
Many roleplaying games contain references to the traditional trappings of fantasy literature, including magic and evil monsters.
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Women
Roleplaying (like its immediate ancestor wargaming) has historically been a male-dominated hobby. Efforts to increase female participation in roleplaying have led to discussion of both sexism among gamers and of potentially sexist content in the games themselves.
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