Supercell knows how to make money. The mobile publisher earned $80 million from it’s newly released head-to-head strategy battler Clash Royale last month, according to industry-tracking firm NewZoo. That figure does not include the 30 percent that Supercell gave to Apple and Google, which would put the game’s total monthly revenues closer to $110 million.

Topics:  apple   what s   clash royale s   march    newzoo   kunlun   supercell s chinese    google play   u.s    north america   asia pacific   google s   united states   canada   germany   brazil   twitter facebook   clash royale   newzoo   supercell   google   clash   clans   at   china   i   android   pace   year   debut   month   game   money   revenues   top   released   percent   level   success   people   annually   spend   strong   country   

 

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