If people are willing to stand together against in-game microtransactions, they might do the same against toxic gamers. A class action lawsuit filed against Nintendo was escalated recently to the federal docket. The plaintiff, a young gamer, claims that the lootbox mechanism in the company’s popular mobile racing game, Mario Kart Tour, “capitalized on and encouraged addictive behaviors akin to gambling.” If reality is broken, as Jane McGonigal’s groundbreaking book noted, the Nintendo suit reminds us that the video game world is, too. And while legislation and government intervention may appear attractive remedies, collective consumer action is the most effective way to regulate the game industry.Read Full Story

 

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