Researchers surveyed 7,000 players of the virtual game EverQuest II. They found that depression levels in the groups ranged from almost 21% in people who didn't play the game that often to more than 30% in those who played a lot.
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Tue, 02/17/2009 - 5:09am
Researchers surveyed 7,000 players of the virtual game EverQuest II. They found that depression levels in the groups ranged from almost 21% in people who didn't play the game that often to more than 30% in those who played a lot.