It is almost 10 years since the unusually named BeamNG.drive came onto the PC car game scene. Whereas the majority of car games are racing-based, and you can definitely do that in Beam, the game has always tried to be much more of a car simulator, simulating the physics with its soft body model allowing you to smash up just about anything. Want to see how a certain car would react when crashing into a wall at 20mph?

 

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